It's more positioned at a side angle to create a more 3D look to the graphics, which work pretty well ¿ the nine tracks are very surreal and futuristic, and many of them twist under and over each other to produce the individual circuits.
What I'm saying is, don't expect San Francisco Rush in the portable version of San Francisco Rush 2049 ¿ it's a rather straight-forward racing game borrowing the namesake.īut if you just look at the game for what it is, it's a relatively fun little racer in the top-down style of games like Micro Machines and Test Drive 6 for the system. The Game Boy Color version's developer was given the task to move the game from arcade to handheld, and obviously the 12-year-old hardware isn't quite up to the task of emulating the 3D-accelerated graphics and floating-point math-calculated physics. That said, I'm a bit disappointed in San Francisco Rush 2049 simply because while it's using the name of the Midway franchise, it really doesn't capture any of the elements that makes the series so unique and fun to play. That, and the fact that the thrill of flipping through the air uncontrollably and landing on the wheels of your car in a spectacular stunt just hasn't been matched in any other racing game.
There's no question that I love the arcade and console versions of San Francisco Rush 2049 ¿ there's nothing quite like racing full-speed through futuristic renditions of the San Francisco streets I drive through on a weekly basis.